unreal.RigUnit_AnimNextGraphRoot
¶
- class unreal.RigUnit_AnimNextGraphRoot(result: AnimNextDecoratorHandle = [])¶
Bases:
RigUnit_AnimNextBase
Animation graph output This is a synthetic node that represents the entry point for an animation graph for RigVM. The graph editor will see this as the graph output in which to hook up the first animation node to evaluate. This node isn’t used at runtime.
C++ Source:
Plugin: AnimNext
Module: AnimNext
File: RigUnit_AnimNextGraphRoot.h
Editor Properties: (see get_editor_property/set_editor_property)
entry_point
(Name): [Read-Only] The name of the entry pointresult
(AnimNextDecoratorHandle): [Read-Write] The execution result
- property result: AnimNextDecoratorHandle¶
[Read-Write] The execution result
- Type: