unreal.RigUnit_ConnectorExecution
¶
- class unreal.RigUnit_ConnectorExecution(execute_context: ControlRigExecuteContext = [])¶
Bases:
RigUnit
Event for filtering connection candidates
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ConnectorExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] The execution result
- property execute_context: ControlRigExecuteContext¶
[Read-Only] The execution result
- Type: