unreal.RigUnit_DiscardMatches
¶
- class unreal.RigUnit_DiscardMatches(execute_context: ControlRigExecuteContext = [], excluded: None = [], message: str = '')¶
Bases:
RigUnitMutable
Discards matches during a connector event
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ConnectionCandidates.h
Editor Properties: (see get_editor_property/set_editor_property)
excluded
(Array[RigElementKey]): [Read-Write] The items being interacted onexecute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togethermessage
(str): [Read-Write]