unreal.RigUnit_GetCandidates
¶
- class unreal.RigUnit_GetCandidates(connector: RigElementKey = Ellipsis, candidates: None = [])¶
Bases:
RigUnit
Returns the connection candidates for one connector
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ConnectionCandidates.h
Editor Properties: (see get_editor_property/set_editor_property)
candidates
(Array[RigElementKey]): [Read-Write] The items being interacted onconnector
(RigElementKey): [Read-Write] The connector being resolved
- property connector: RigElementKey¶
[Read-Only] The connector being resolved
- Type: