unreal.RigUnit_SpringIK_DebugSettings
¶
- class unreal.RigUnit_SpringIK_DebugSettings(enabled: bool = False, scale: float = 0.0, color: LinearColor = Ellipsis, world_offset: Transform = Ellipsis)¶
Bases:
StructBase
Rig Unit Spring IK Debug Settings
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SpringIK.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(LinearColor): [Read-Write] The color to use for debug drawingenabled
(bool): [Read-Write] If enabled debug information will be drawnscale
(float): [Read-Write] The size of the debug drawing informationworld_offset
(Transform): [Read-Write] The offset at which to draw the debug information in the world
- property color: LinearColor¶
[Read-Write] The color to use for debug drawing
- Type: