unreal.RigVMFunction_MathQuaternionFromAxisAndAngle
¶
- class unreal.RigVMFunction_MathQuaternionFromAxisAndAngle(axis: Vector = Ellipsis, angle: float = 0.0, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBase
Makes a quaternion from an axis and an angle in radians
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
angle
(float): [Read-Write]axis
(Vector): [Read-Write]result
(Quat): [Read-Write]