unreal.RigVMFunction_MathRayIntersectRay
¶
- class unreal.RigVMFunction_MathRayIntersectRay(a: Ray = Ellipsis, b: Ray = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0, ratio_a: float = 0.0, ratio_b: float = 0.0)¶
Bases:
RigVMFunction_MathRayBase
Returns the closest point intersection of a ray with another ray
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRay.h
Editor Properties: (see get_editor_property/set_editor_property)
a
(Ray): [Read-Write]b
(Ray): [Read-Write]distance
(float): [Read-Write]ratio_a
(float): [Read-Write]ratio_b
(float): [Read-Write]result
(Vector): [Read-Write]