unreal.RigVMPinDirection
¶
- class unreal.RigVMPinDirection¶
Bases:
EnumBase
The Pin Direction is used to differentiate different kinds of pins in the data flow graph - inputs, outputs etc.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction.h
- HIDDEN: RigVMPinDirection¶
A const value that cannot be connected to
- Type:
4
- INPUT: RigVMPinDirection¶
0
- INVALID: RigVMPinDirection¶
A mutable hidden value (used for interal state)
- Type:
5
- IO: RigVMPinDirection¶
A mutable output value
- Type:
2
- OUTPUT: RigVMPinDirection¶
A const input value
- Type:
1
- VISIBLE: RigVMPinDirection¶
A mutable input and output value
- Type:
3