unreal.RigVMRuntimeSettings
¶
- class unreal.RigVMRuntimeSettings¶
Bases:
StructBase
Rig VMRuntime Settings
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMExecuteContext.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_profiling
(bool): [Read-Write] When enabled records the timing of each instruction / node on each node and within the execution stack window. Keep in mind when looking at nodes in a function the duration represents the accumulated duration of all invocations of the function currently running.Note: This can only be used when in Debug Mode. Click the “Release” button in the top toolbar to switch to Debug mode.
maximum_array_size
(int32): [Read-Write] The largest allowed size for arrays within the RigVM. Accessing or creating larger arrays will cause runtime errors in the rig.