unreal.RivermaxFrameLockingMode
¶
- class unreal.RivermaxFrameLockingMode¶
Bases:
EnumBase
Controls how rivermax capture behaves when there are no buffers available to capture into
C++ Source:
Plugin: RivermaxMedia
Module: RivermaxMedia
File: RivermaxMediaOutput.h
- BLOCK_ON_RESERVATION: RivermaxFrameLockingMode¶
Blocks RHI thread prior to capture the current frame if no space is available.
- Type:
1
- FREE_RUN: RivermaxFrameLockingMode¶
If no frame available, continue
- Type:
0