unreal.RivermaxMediaCapture
¶
- class unreal.RivermaxMediaCapture(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
MediaCapture
Output Media for Rivermax streams.
C++ Source:
Plugin: RivermaxMedia
Module: RivermaxMedia
File: RivermaxMediaCapture.h
Editor Properties: (see get_editor_property/set_editor_property)
on_state_changed
(MediaCaptureStateChangedSignature): [Read-Write] Called when the state of the capture changed.