unreal.ScaleChainInitialLength
¶
- class unreal.ScaleChainInitialLength¶
Bases:
EnumBase
EScale Chain Initial Length
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_ScaleChainLength.h
- CHAIN_LENGTH: ScaleChainInitialLength¶
Use animated chain length (length in local space of every bone from ‘ChainStartBone’ to ‘ChainEndBone’
- Type:
2
- DISTANCE: ScaleChainInitialLength¶
Use distance between ‘ChainStartBone’ and ‘ChainEndBone’ (in Component Space)
- Type:
1
- FIXED_DEFAULT_LENGTH_VALUE: ScaleChainInitialLength¶
Use the ‘DefaultChainLength’ input value.
- Type:
0