unreal.SequencerOutlinerScriptingObject
¶
- class unreal.SequencerOutlinerScriptingObject(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Sequencer Outliner Scripting Object
C++ Source:
Module: SequencerCore
File: OutlinerScriptingObject.h
Editor Properties: (see get_editor_property/set_editor_property)
on_selection_changed
(SequencerOutlinerSelectionChanged): [Read-Write]
- get_children(node, type_name='None') Array[SequencerViewModelScriptingStruct] ¶
Get Children
- Parameters:
node (SequencerViewModelScriptingStruct) –
type_name (Name) –
- Return type:
- get_root_node() SequencerViewModelScriptingStruct ¶
Get Root Node
- Return type:
- get_selection() Array[SequencerViewModelScriptingStruct] ¶
Get Selection
- Return type:
- property on_selection_changed: SequencerOutlinerSelectionChanged¶
[Read-Write]
- set_selection(selection) None ¶
Set Selection
- Parameters:
selection (Array[SequencerViewModelScriptingStruct]) –