unreal.SequencerPlaylistItem
¶
- class unreal.SequencerPlaylistItem(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
Sequencer Playlist Item
C++ Source:
Plugin: SequencerPlaylists
Module: SequencerPlaylists
File: SequencerPlaylistItem.h
Editor Properties: (see get_editor_property/set_editor_property)
end_frame_offset
(int32): [Read-Write] Number of frames by which to clip the out point of sections played from this item.mute
(bool): [Read-Write] Disable playback of this item and prevent it from entering a hold state.num_loops
(int32): [Read-Write] 0 is single playthrough, >= 1 is (n+1) playthroughs.playback_speed
(float): [Read-Write] Speed multiplier at which to play sections created by this item. A value of 1 will result in playback at the original speed.start_frame_offset
(int32): [Read-Write] Number of frames by which to clip the in point of sections played from this item. Will also affect the first frame for hold.
- property end_frame_offset: int¶
[Read-Write] Number of frames by which to clip the out point of sections played from this item.
- Type:
(int32)
- property mute: bool¶
[Read-Write] Disable playback of this item and prevent it from entering a hold state.
- Type:
(bool)
- property num_loops: int¶
[Read-Write] 0 is single playthrough, >= 1 is (n+1) playthroughs.
- Type:
(int32)