unreal.SlateBrushAsset
¶
- class unreal.SlateBrushAsset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
An asset describing how a texture can exist in slate’s DPI-aware environment and how this texture responds to resizing. e.g. Scale9-stretching? Tiling?
C++ Source:
Module: Engine
File: SlateBrushAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
brush
(SlateBrush): [Read-Write] The slate brush resource describing the texture’s behavior.