unreal.SmartObjectChangeReason
¶
- class unreal.SmartObjectChangeReason¶
Bases:
EnumBase
Describes how Smart Object or slot was changed.
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectTypes.h
- NONE: SmartObjectChangeReason¶
No Change.
- Type:
0
- ON_CLAIMED: SmartObjectChangeReason¶
Slot was claimed.
- Type:
4
- ON_COMPONENT_BOUND: SmartObjectChangeReason¶
Related Smart Object Component is bound to simulation.
- Type:
11
- ON_COMPONENT_UNBOUND: SmartObjectChangeReason¶
Related Smart Object Component is unbound from simulation.
- Type:
12
- ON_EVENT: SmartObjectChangeReason¶
External event sent.
- Type:
1
- ON_OBJECT_DISABLED: SmartObjectChangeReason¶
Object was disabled.
- Type:
10
- ON_OBJECT_ENABLED: SmartObjectChangeReason¶
Object was enabled.
- Type:
9
- ON_OCCUPIED: SmartObjectChangeReason¶
Slot is now occupied
- Type:
5
- ON_RELEASED: SmartObjectChangeReason¶
Slot claim was released.
- Type:
6
- ON_SLOT_DISABLED: SmartObjectChangeReason¶
Slot was disabled.
- Type:
8
- ON_SLOT_ENABLED: SmartObjectChangeReason¶
Slot was enabled.
- Type:
7
- ON_TAG_ADDED: SmartObjectChangeReason¶
A tag was added.
- Type:
2
- ON_TAG_REMOVED: SmartObjectChangeReason¶
A tag was removed.
- Type:
3