unreal.SoundWaveCuePoint
¶
- class unreal.SoundWaveCuePoint(cue_point_id: int = 0, label: str = '', frame_position: int = 0, frame_length: int = 0)¶
Bases:
StructBase
Struct defining a cue point in a sound wave asset
C++ Source:
Module: Engine
File: SoundWave.h
Editor Properties: (see get_editor_property/set_editor_property)
cue_point_id
(int32): [Read-Only] Unique identifier for the wave cue pointframe_length
(int32): [Read-Only] The frame length of the cue point (non-zero if it’s a region)frame_position
(int32): [Read-Only] The frame position of the cue pointis_loop_region
(bool): [Read-Only] intentionally kept private. only USoundFactory should modify this value on importlabel
(str): [Read-Only] The label for the cue point