unreal.SplineOffsetRangeInput
¶
- class unreal.SplineOffsetRangeInput(value: float = 0.0, offset_unit: SplineOffsetUnit = Ellipsis)¶
Bases:
StructBase
Represents an input for Range based follow behavior
C++ Source:
Plugin: MoverExamples
Module: MoverExamples
File: FollowSplineMode.h
Editor Properties: (see get_editor_property/set_editor_property)
offset_unit
(SplineOffsetUnit): [Read-Write]value
(float): [Read-Write]
- property offset_unit: SplineOffsetUnit¶
[Read-Write]
- Type: