unreal.StereoLayerShapeEquirect
¶
- class unreal.StereoLayerShapeEquirect(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
StereoLayerShape
Stereo Layer Shape Equirect
C++ Source:
Module: Engine
File: StereoLayerComponent.h
Editor Properties: (see get_editor_property/set_editor_property)
left_bias
(Vector2D): [Read-Write] Left eye’s texture coordinate bias after mapping to 2D.left_scale
(Vector2D): [Read-Write] Left eye’s texture coordinate scale after mapping to 2D.left_uv_rect
(Box2D): [Read-Write] Left source texture UVRect, specifying portion of input texture corresponding to left eye.radius
(float): [Read-Write] Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).right_bias
(Vector2D): [Read-Write] Right eye’s texture coordinate bias after mapping to 2D.right_scale
(Vector2D): [Read-Write] Right eye’s texture coordinate scale after mapping to 2D.right_uv_rect
(Box2D): [Read-Write] Right source texture UVRect, specifying portion of input texture corresponding to right eye.
- property left_bias: Vector2D¶
[Read-Only] Left eye’s texture coordinate bias after mapping to 2D.
- Type:
(Vector2D)
- property left_scale: Vector2D¶
[Read-Only] Left eye’s texture coordinate scale after mapping to 2D.
- Type:
(Vector2D)
- property left_uv_rect: Box2D¶
[Read-Only] Left source texture UVRect, specifying portion of input texture corresponding to left eye.
- Type:
(Box2D)
- property radius: float¶
[Read-Only] Sphere radius. As of UE 5.3, equirect layers are supported only by the Oculus OpenXR runtime and only with a radius of 0 (infinite sphere).
- Type:
(float)
- property right_bias: Vector2D¶
[Read-Only] Right eye’s texture coordinate bias after mapping to 2D.
- Type:
(Vector2D)
- property right_scale: Vector2D¶
[Read-Only] Right eye’s texture coordinate scale after mapping to 2D.
- Type:
(Vector2D)
- property right_uv_rect: Box2D¶
[Read-Only] Right source texture UVRect, specifying portion of input texture corresponding to right eye.
- Type:
(Box2D)
- set_equirect_props(scale_biases) None ¶
Set Equirect layer properties: UVRect, Scale, and Bias
- Parameters:
scale_biases (EquirectProps) –