unreal.SyncOption
¶
- class unreal.SyncOption¶
Bases:
EnumBase
ESync Option
C++ Source:
Module: Engine
File: LODSyncComponent.h
- DISABLED: SyncOption¶
It is disabled, it doesn’t do anything
- Type:
2
- DRIVE: SyncOption¶
Drive LOD from this component. It will contribute to the change of LOD
- Type:
0
- PASSIVE: SyncOption¶
It follows what’s currently driven by other components. It doesn’t contribute to the change of LOD
- Type:
1