unreal.TG_TextureDescriptor
¶
- class unreal.TG_TextureDescriptor¶
Bases:
StructBase
TG Texture Descriptor
C++ Source:
Plugin: TextureGraph
Module: TextureGraph
File: TG_Texture.h
Editor Properties: (see get_editor_property/set_editor_property)
format
(TSBufferFormat): [Read-Write] How many items of type BufferFormat per point deprecated: Use Texture Format insteadheight
(Resolution): [Read-Write] Height of the texture in pixels. Auto means system will detect automatically based on other imagesnum_channels
(TSBufferChannels): [Read-Write] deprecated: Use Texture Format insteadtexture_format
(TG_TextureFormat): [Read-Write]width
(Resolution): [Read-Write] Width of the texture in pixels. Auto means system will detect automatically based on other images
- property format: TSBufferFormat¶
[Read-Write] How many items of type BufferFormat per point deprecated: Use Texture Format instead
- Type:
- property num_channels: TSBufferChannels¶
[Read-Write] deprecated: Use Texture Format instead
- Type: