unreal.TakeRecorderDMXLibrarySource
¶
- class unreal.TakeRecorderDMXLibrarySource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
TakeRecorderSource
A recording source for DMX data related to a DMX Library
C++ Source:
Plugin: DMXEngine
Module: DMXEditor
File: TakeRecorderDMXLibrarySource.h
Editor Properties: (see get_editor_property/set_editor_property)
add_all_patches_dummy
(AddAllPatchesButton): [Read-Write] Dummy property to be replaced with the “Add all patches” button. see: FAddAllPatchesButtondmx_library
(DMXLibrary): [Read-Write] DMX Library to record Patches’ Fixture Functions fromenabled
(bool): [Read-Write] True if this source is cued for recording or notfixture_patch_refs
(Array[DMXEntityFixturePatchRef]): [Read-Write] The Fixture Patches to record from the selected Libraryrecord_normalized_values
(bool): [Read-Write] If true, all values are recorded as normalized values (0.0 to 1.0).If false, values are recorded as absolute values, depending on the data type of a patch: 0-255 for 8bit, 0-65’536 for 16bit, 0-16’777’215 for 24bit. 32bit is not fully supported in this mode.
take_number
(int32): [Read-Write]track_tint
(Color): [Read-Write]
- property dmx_library: DMXLibrary¶
[Read-Write] DMX Library to record Patches’ Fixture Functions from
- Type:
- property fixture_patch_refs: None¶
[Read-Write] The Fixture Patches to record from the selected Library
- Type:
- property record_normalized_values: bool¶
[Read-Write] If true, all values are recorded as normalized values (0.0 to 1.0).
If false, values are recorded as absolute values, depending on the data type of a patch: 0-255 for 8bit, 0-65’536 for 16bit, 0-16’777’215 for 24bit. 32bit is not fully supported in this mode.
- Type:
(bool)