unreal.TextJustify
¶
- class unreal.TextJustify¶
Bases:
EnumBase
EText Justify
C++ Source:
Module: Slate
File: TextLayout.h
- CENTER: TextJustify¶
Justify the text in the center. Text flow direction has no impact on this justification mode.
- Type:
1
- INVARIANT_LEFT: TextJustify¶
Always justify the text to the left, regardless of the flow direction of the current culture.
- Type:
3
- INVARIANT_RIGHT: TextJustify¶
Always justify the text to the right, regardless of the flow direction of the current culture.
- Type:
4
- LEFT: TextJustify¶
Justify the text logically to the left. When text is flowing left-to-right, this will align text visually to the left. When text is flowing right-to-left, this will align text visually to the right.
- Type:
0
- RIGHT: TextJustify¶
Justify the text logically to the right. When text is flowing left-to-right, this will align text visually to the right. When text is flowing right-to-left, this will align text visually to the left.
- Type:
2