unreal.TextureMipGenSettings
¶
- class unreal.TextureMipGenSettings¶
Bases:
EnumBase
Texture Mip Gen Settings
C++ Source:
Module: Engine
File: TextureDefines.h
- TMGS_ANGULAR: TextureMipGenSettings¶
Introduce significant amount of blur using angular filtering (only applies to cubemaps, useful for ambient lighting).
- Type:
21
- TMGS_BLUR1: TextureMipGenSettings¶
Blur further (useful for image based reflections).
- Type:
15
- TMGS_BLUR2: TextureMipGenSettings¶
16
- TMGS_BLUR3: TextureMipGenSettings¶
17
- TMGS_BLUR4: TextureMipGenSettings¶
18
- TMGS_BLUR5: TextureMipGenSettings¶
19
- TMGS_FROM_TEXTURE_GROUP: TextureMipGenSettings¶
Default for the “texture”.
- Type:
0
- TMGS_LEAVE_EXISTING_MIPS: TextureMipGenSettings¶
Do not touch existing mip chain as it contains generated data.
- Type:
14
- TMGS_NO_MIPMAPS: TextureMipGenSettings¶
13
- TMGS_SHARPEN0: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
2
- Type:
8x8 with sharpening
- TMGS_SHARPEN1: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
3
- Type:
8x8 with sharpening
- TMGS_SHARPEN10: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
12
- Type:
8x8 with sharpening
- TMGS_SHARPEN2: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
4
- Type:
8x8 with sharpening
- TMGS_SHARPEN3: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
5
- Type:
8x8 with sharpening
- TMGS_SHARPEN4: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
6
- Type:
8x8 with sharpening
- TMGS_SHARPEN5: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
7
- Type:
8x8 with sharpening
- TMGS_SHARPEN6: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
8
- Type:
8x8 with sharpening
- TMGS_SHARPEN7: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
9
- Type:
8x8 with sharpening
- TMGS_SHARPEN8: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
10
- Type:
8x8 with sharpening
- TMGS_SHARPEN9: TextureMipGenSettings¶
0=no sharpening but better quality which is softer, 1=little, 5=medium, 10=extreme.
- Type:
11
- Type:
8x8 with sharpening
- TMGS_SIMPLE_AVERAGE: TextureMipGenSettings¶
2x2 average, default for the “texture group”.
- Type:
1
- TMGS_UNFILTERED: TextureMipGenSettings¶
Use the first texel of each 2x2 (or 2x2x2) group.
- Type:
20