unreal.TrySpawnActorIfDehydrated
¶
- class unreal.TrySpawnActorIfDehydrated¶
Bases:
EnumBase
Indicates if the subsystem should try to spawn the actor associated to the smartobject if it is currently owned by an instanced actor.
C++ Source:
Plugin: SmartObjects
Module: SmartObjectsModule
File: SmartObjectRuntime.h
- YES: TrySpawnActorIfDehydrated¶
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