unreal.TypedElementAssetDataInterface
¶
- class unreal.TypedElementAssetDataInterface(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Interface
Typed Element Asset Data Interface
C++ Source:
Module: TypedElementRuntime
File: TypedElementAssetDataInterface.h
- get_all_referenced_asset_datas(element_handle) Array[AssetData] ¶
Returns any asset datas for content objects referenced by handle. If the given handle itself has valid asset data, it should be returned as the last element of the array.
- Parameters:
element_handle (ScriptTypedElementHandle) –
- Returns:
An array of valid asset datas.
- Return type:
- get_asset_data(element_handle) AssetData ¶
Returns the asset data for the given handle, if it exists.
- Parameters:
element_handle (ScriptTypedElementHandle) –
- Return type: