unreal.VCamBlueprintModifier
¶
- class unreal.VCamBlueprintModifier(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
VCamModifier
VCam Blueprint Modifier
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: VCamModifier.h
Editor Properties: (see get_editor_property/set_editor_property)
connection_points
(Map[Name, VCamModifierConnectionPoint]): [Read-Write]input_context_priority
(int32): [Read-Write] If an Input Mapping Context is provided then this value defines the priority level that the context is added to the input system withinput_mapping_context
(InputMappingContext): [Read-Write] If an Input Mapping Context is specified then that Context will be automatically added to the input system when this Modifier is Initialized
- get_input_mapping_context_and_priority() None ¶
This function is deliberately non-working to force cleanup of Input Contexts Please move any previous values to the new properties in Class Defaults
- on_apply(context, camera_component, delta_time) None ¶
Called every tick to update this modifier.
- Parameters:
context (VCamModifierContext) –
camera_component (CineCameraComponent) –
delta_time (float) –
- on_initialize(context) None ¶
On Initialize
- Parameters:
context (VCamModifierContext) –