unreal.VCamEditorLibrary
¶
- class unreal.VCamEditorLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
VCam Editor Library
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCoreEditor
File: VCamEditorLibrary.h
- classmethod get_all_v_cam_components_in_level() Array[VCamComponent] ¶
Find all loaded VCam Components own by an actor in the world editor. Exclude actor that are pending kill, in PIE, PreviewEditor, …
- Returns:
v_cam_components (Array[VCamComponent]): Output List of found VCamComponents
- Return type: