unreal.VCamInputLoggingMode
¶
- class unreal.VCamInputLoggingMode¶
Bases:
EnumBase
EVCam Input Logging Mode
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: VCamInputDeviceConfig.h
- ALL: VCamInputLoggingMode¶
Log all input, regardless whether it is passed down to input actions or not (i.e. that passed filtering conditions).
- Type:
3
- NONE: VCamInputLoggingMode¶
No logging
- Type:
0
- ONLY_CONSUMABLE: VCamInputLoggingMode¶
Log only input that are passed down to the input actions (i.e. that passed filtering conditions)
- Type:
1
- ONLY_GAMEPAD: VCamInputLoggingMode¶
Log all gamepad input regardless whether it is passed down to input actions or not (i.e. that passed filtering conditions)
- Type:
2