unreal.VCamTraceHitProxyResult
¶
- class unreal.VCamTraceHitProxyResult(hit_actor: Actor = Ellipsis, hit_component: PrimitiveComponent = Ellipsis)¶
Bases:
StructBase
VCam Trace Hit Proxy Result
C++ Source:
Plugin: VirtualCamera
Module: VirtualCamera
File: VCamBlueprintFunctionLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
hit_actor
(Actor): [Read-Write]hit_component
(PrimitiveComponent): [Read-Write]
- property hit_component: PrimitiveComponent¶
[Read-Only]
- Type: