unreal.VPCameraBlueprintLibrary
¶
- class unreal.VPCameraBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
VPCamera Blueprint Library
C++ Source:
Plugin: VirtualProductionUtilities
Module: VPUtilities
File: VPCameraBlueprintLibrary.h
- classmethod spawn_camera_rig_from_actors(world_context_object, rig_transform, actors, params) CameraRig_Rail ¶
Spawn Camera Rig from Actors
- Parameters:
world_context_object (Object) –
rig_transform (Transform) –
params (VPCameraRigSpawnParams) –
- Return type:
- classmethod spawn_camera_rig_from_points(world_context_object, rig_transform, points, params) CameraRig_Rail ¶
Spawn Camera Rig from Points
- Parameters:
world_context_object (Object) –
rig_transform (Transform) –
params (VPCameraRigSpawnParams) –
- Return type:
- classmethod spawn_camera_rig_from_selected_actors(world_context_object, rig_transform, params) CameraRig_Rail ¶
Spawn Camera Rig from Selected Actors
- Parameters:
world_context_object (Object) –
rig_transform (Transform) –
params (VPCameraRigSpawnParams) –
- Return type:
- classmethod spawn_dolly_track_from_points(world_context_object, points, interp_type=SplinePointType.LINEAR) CameraRig_Rail ¶
Spawn Dolly Track from Points
- Parameters:
world_context_object (Object) –
interp_type (SplinePointType) –
- Return type:
- classmethod spawn_dolly_track_from_points_smooth(world_context_object, points, interp_type=SplinePointType.LINEAR) CameraRig_Rail ¶
Spawn Dolly Track from Points Smooth
- Parameters:
world_context_object (Object) –
interp_type (SplinePointType) –
- Return type: