unreal.VariableFrameStrippingSettings
¶
- class unreal.VariableFrameStrippingSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
Object
This is a wrapper for the Variable frame stripping Codec.
It allows for the mass changing of settings on animation sequences in an editor accessible way.
C++ Source:
Module: Engine
File: VariableFrameStrippingSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_stripping_rate
(PerPlatformInt): [Read-Write] The number of Frames that are stripped down to one. Allows for overrides of that multiplier. FrameStrippingRate == 1 would strip no frames, Therefore this is clamped to 2.use_variable_frame_stripping
(PerPlatformBool): [Read-Write] Enables the change from standard 1/2 frame stripping to stripping a higher amount of frames per frame kept