unreal.EditorTestsUtilityLibrary
¶
- class unreal.EditorTestsUtilityLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibrary
Blueprint library for altering and analyzing animation / skeletal data
C++ Source:
Plugin: EditorTests
Module: EditorTests
File: EditorTestsUtilityLibrary.h
- classmethod bake_materials_for_component(static_mesh_component, material_options, material_merge_options) None ¶
Bakes out material in-place for the given set of static mesh components using the MaterialMergeOptions
- Parameters:
static_mesh_component (StaticMeshComponent) –
material_options (MaterialOptions) –
material_merge_options (MaterialMergeOptions) –
- classmethod get_child_editor_widget_by_name(widget_blueprint, name) Widget ¶
Finds a UWidget object used by the editor - useful for testing widget editing
- Parameters:
widget_blueprint (WidgetBlueprint) –
name (str) –
- Return type:
Simple logic for getting data within UWidget::Navigation, which has a details customization
- Parameters:
widget (Widget) –
nav (UINavigation) –
- Return type:
- classmethod merge_static_mesh_components(static_mesh_components, merge_settings, replace_actors) Array[int32] ¶
Merges meshes and bakes out materials into a atlas-material for the given set of static mesh components using the MergeSettings
- Parameters:
static_mesh_components (Array[StaticMeshComponent]) –
merge_settings (MeshMergingSettings) –
replace_actors (bool) –
- Returns:
out_lod_indices (Array[int32]):
- Return type:
Array[int32]
Simple function for setting UWidget::Navigation, which has a details customization
- Parameters:
widget (Widget) –
nav (UINavigation) –
rule (UINavigationRule) –