unreal.SequenceTimeUnit

class unreal.SequenceTimeUnit

Bases: EnumBase

deprecated: ‘SequenceTimeUnit’ was renamed to ‘MovieSceneTimeUnit’.

DISPLAY_RATE: SequenceTimeUnit

Display Rate matches the values shown in the UI such as 30fps giving you 30 frames per second. Supports sub-frame values (precision limited to Tick Resolution)

Type:

0

TICK_RESOLUTION: SequenceTimeUnit

Tick Resolution is the internal resolution that data is actually stored in, such as 24000 giving you 24,000 frames per second. This is the smallest interval that data can be stored on.

Type:

1