DatasmithExporter

Windows
MacOS
Linux

Classes

Name

Description

Public class

FDatasmithExporterManager

Public class

FDatasmithExportOptions

Public class

FDatasmithLogger

Logger that holds the errors during the export process.

Public class

FDatasmithMeshExporter

Public class

FDatasmithSceneExporter

This is the export for a DatasmithScene. Call PreExport, then Export to finish the export process.

Public class

IDatasmithProgressManager

Interface that is called during export time to update the progression.

Enums

Name

Description

Public enum

EDSExportLightmapUV

Never: it won't force the creation of a UV channel for lightmap, if one already exists it will be exported IfNotPresent: if a channel already exists it will be used, if not a new automatic UV projection will be created Always: it will create the UV channel overwritting existing data

Public enum

EDSResizedTexturesPath

OriginalFolder: keeps the textures (and its resized copies if needed) in the original folder ExportFolder: copy the textures to the export path

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback