AGameplayDebuggerPlayerManager

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

AGameplayDebuggerPlayerManager

Syntax

class AGameplayDebuggerPlayerManager : public AActor

Variables

Name Description

Protected variable

uint32: 1

 

bHasAuthority

Protected variable

uint32: 1

 

bInitialized

Protected variable

uint32: 1

 

bIsLocal

Protected variable

TArray< AGamepl...

 

PendingRegistrations

Protected variable

TArray< FGamepl...

 

PlayerData

Constructors

Name Description

Public function

AGameplayDebuggerPlayerManager

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static

AGameplayDeb...

 

GetCurrent

(
    UWorld* World
)

Public function Const

UInputCompon...

 

GetInputComponent

(
    const APlayerController& OwnerPC
)

Public function Const

UGameplayDeb...

 

GetLocalController

(
    const APlayerController& OwnerPC
)

Public function Const

const FGamep...

 

GetPlayerData

(
    const APlayerController& OwnerPC
)

Public function Const

AGameplayDeb...

 

GetReplicator

(
    const APlayerController& OwnerPC
)

Public function

void

 

RefreshInputBindings

Public function

void

 

RegisterReplicator

Public function

void

 

UpdateAuthReplicators()

Overridden from AActor

Name Description

Protected function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Public function Virtual

void

 

EndPlay

(
    const EEndPlayReason::Type EndPlayR...
)

Overridable function called whenever this actor is being removed from a level

Public function Virtual

void

 

TickActor

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorTickFunction& ThisTickFuncti...
)

Dispatches the once-per frame Tick() function for this actor

References

Module

GameplayDebugger

Header

Developer/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback