UGameplayDebuggerRenderingComponent::CreateSceneProxy

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Windows
MacOS
Linux

Override Hierarchy

UPrimitiveComponent::CreateSceneProxy()

UGameplayDebuggerRenderingComponent::CreateSceneProxy()

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h

Include

#include "GameplayDebuggerRenderingComponent.h"

Source

/Engine/Source/Developer/GameplayDebugger/Private/GameplayDebuggerRenderingComponent.cpp

Syntax

virtual FPrimitiveSceneProxy * CreateSceneProxy()

Remarks

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Returns

The proxy object.

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