UGameplayDebuggerRenderingComponent

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Inheritance Hierarchy

References

Module

GameplayDebugger

Header

/Engine/Source/Developer/GameplayDebugger/Public/GameplayDebuggerRenderingComponent.h

Include

#include "GameplayDebuggerRenderingComponent.h"

Syntax

class UGameplayDebuggerRenderingComponent : public UPrimitiveComponent

Variables

Constructors

Name Description

Public function

UGameplayDebuggerRenderingComponent

(
    const FObjectInitializer& ObjectInitializer
)

Overridden from UPrimitiveComponent

Name Description

Public function Virtual

FPrimitiveSceneProxy *

 

CreateSceneProxy()

Creates a proxy to represent the primitive to the scene manager in the rendering thread.

Overridden from USceneComponent

Name Description

Public function Virtual Const

FBoxSphereBounds

 

CalcBounds

(
    const FTransform& LocalToWorld
)

Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.

Overridden from UActorComponent

Name Description

Public function Virtual

void

 

CreateRenderState_Concurrent()

Used to create any rendering thread information for this component

Public function Virtual

void

 

DestroyRenderState_Concurrent()

Used to shut down any rendering thread structure for this component

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