MaterialBaking

Windows
MacOS
Linux

Classes

Name

Description

Public struct

FBakeOutput

Structure containing data being processed while baking out materials

Public class

FMaterialBakingHelpers

Public struct

FMaterialData

Structure containing information about the material which is being baked out

Public struct

FMeshData

Public struct

FPropertyEntry

Structure to represent a single property the user wants to bake out for a given set of materials

Public class

IMaterialBakingModule

Public class

UAssetBakeOptions

Asset bake options object

Public class

UMaterialMergeOptions

Material merge options object

Public class

UMaterialOptions

Options object to define what and how a material should be baked out

Enums

Name

Description

Public enum

EMaterialBakeMethod

Enum to define different types of baking materials

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback