FSoundQualityInfo

A non-UObject based structure used to pass data about a sound node wave around the engine and tools.

Windows
MacOS
Linux

References

Module

TargetPlatform

Header

/Engine/Source/Developer/TargetPlatform/Public/Interfaces/IAudioFormat.h

Include

#include "Interfaces/IAudioFormat.h"

Syntax

struct FSoundQualityInfo

Remarks

A non-UObject based structure used to pass data about a sound node wave around the engine and tools.

Variables

Name Description

Public variable

bool

 

bStreaming

Holds whether the sound will be streamed.

Public variable

FString

 

DebugName

Holds a string for debugging purposes.

Public variable

float

 

Duration

Holds the length of the sound in seconds.

Public variable

uint32

 

NumChannels

Holds the number of distinct audio channels.

Public variable

int32

 

Quality

Holds the quality value ranging from 1 [poor] to 100 [very good].

Public variable

uint32

 

SampleDataSize

Holds the size of sample data in bytes.

Public variable

uint32

 

SampleRate

Holds the number of PCM samples per second.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback