SGraphEditorActionMenuAI

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

AIGraph

Header

/Engine/Source/Editor/AIGraph/Public/SGraphEditorActionMenuAI.h

Include

#include "SGraphEditorActionMenuAI.h"

Syntax

class SGraphEditorActionMenuAI : public SBorder

Variables

Name Description

Protected variable

bool

 

AutoExpandActionMenu

Protected variable

TArray < UEdGrap ...

 

DraggedFromPins

Protected variable

TSharedPtr < SGr ...

 

GraphActionMenu

Protected variable

UAIGraphNode &#...

 

GraphNode

Protected variable

UEdGraph *

 

GraphObj

Protected variable

FVector2D

 

NewNodePosition

Protected variable

SGraphEditor::F ...

 

OnClosedCallback

Protected variable

int32

 

SubNodeFlags

Destructors

Name Description

Public function

~SGraphEditorActionMenuAI()

Functions

Name Description

Protected function

void

 

CollectAllActions

(
    FGraphActionListBuilderBase & OutAl...
)

Callback used to populate all actions list in SGraphActionMenu

Public function

void

 

Construct

(
    const FArguments & InArgs
)

Public function

TSharedRef < ...

 

GetFilterTextBox()

Protected function

void

 

OnActionSelected

(
    const TArray < TSharedPtr < FEdGraphS ...,
    ESelectInfo::Type InSelectionType
)

Classes

Name

Description

Public struct

FArguments

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback