USoundClassGraph

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Inheritance Hierarchy

References

Module

AudioEditor

Header

/Engine/Source/Editor/AudioEditor/Classes/SoundClassGraph/SoundClassGraph.h

Include

#include "SoundClassGraph/SoundClassGraph.h"

Syntax

class USoundClassGraph : public UEdGraph

Constructors

Name Description

Public function

USoundClassGraph

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

AddDroppedSoundClasses

(
    const TArray< class USoundClass...,
    int32 NodePosX,
    int32 NodePosY
)

Display SoundClasses (and all of their children) that have been dragged onto the editor

Public function

void

 

AddNewSoundClass

(
    UEdGraphPin* FromPin,
    USoundClass* SoundClass,
    int32 NodePosX,
    int32 NodePosY,
    bool bSelectNewNode
)

Display a new SoundClass that has just been created using the editor

Public function Const

USoundClass ...

 

GetRootSoundClass()

Get the SoundClass which forms the root of this graph

Public function Const

bool

 

IsClassDisplayed

(
    USoundClass* SoundClass
)

Checks whether a SoundClass is already represented on this graph

Public function

void

 

LinkSoundClasses()

Use this graph to re-link all of the SoundClasses it represents after a change in linkage

Public function

void

 

RebuildGraph()

Completely rebuild the graph from the root, removing all old nodes

Public function

void

 

RecursivelyRemoveNodes

(
    const TSet< class UObject* > N...
)

Recursively remove a set of nodes from this graph and re-link SoundClasses afterwards

Public function

void

 

RefreshGraphLinks()

Re-link all of the nodes in this graph after a change to SoundClass linkage

Public function

void

 

SetRootSoundClass

(
    USoundClass* InSoundClass
)

Set the SoundClass which forms the root of this graph

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