AudioEditor

Windows
MacOS
Linux

Filters

Classes

Functions

Name Description

Public function

FColor

 

Audio::GetColorForSubmixType

(
    const USoundSubmixBase * InSubm...
)

Public function

FColor

 

Audio::GetColorForSubmixType

(
    const FName & InSubmixName
)

Public function

FName

 

Audio::GetNameForSubmixType

(
    const USoundSubmixBase * InSubm...
)

These utility functions are used.

Public function

const bool

 

Audio::IsConnectionPerformingSoundfieldConversion

(
    const USoundSubmixBase * InputS...,
    const USoundSubmixBase * Output...
)

Variables

Name Description

Public variable

const FName

 

AudioEditorAppIdentifier

Public variable

*const FCol ...

 

DefaultSubmixColor

Public variable

const FColor

 

EndpointDefaultSubmixColor

FColor Stores a color with 8 bits of precision per channel.

Public variable

const FName

 

EndpointSubmixName

Public variable

const FColor

 

SoundfieldDefaultSubmixColor

Use the following values for the Mauve theme:

Public variable

const FColor

 

SoundfieldEndpointDefaultSubmixColor

FColor Stores a color with 8 bits of precision per channel.

Public variable

const FName

 

SoundfieldEndpointSubmixName

Public variable

const FName

 

SoundfieldSubmixName

Public variable

const FName

 

SoundSubmixName

These names are used to identify pins by their owning node.

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback