| UObjectBase
|
Module |
|
Header |
/Engine/Source/Editor/Blutility/Classes/EditorUtilityWidget.h |
Include |
#include "EditorUtilityWidget.h" |
class UEditorUtilityWidget : public UUserWidget
Name | Description | ||
---|---|---|---|
|
bool |
bAlwaysReregisterWithWindowsMenu |
Should this widget always be re-added to the windows menu once it's opened. |
|
bool |
bAutoRunDefaultAction |
Should this blueprint automatically run OnDefaultActionClicked, or should it open up a details panel to edit properties and/or offer multiple buttons. |
|
HelpText |
||
|
TabDisplayName |
The display name for tabs spawned with this widget |
Name | Description | ||
---|---|---|---|
|
void |
ExecuteDefaultAction() |
Run the default action. |
|
GetTabDisplayName() |
Returns the default desired tab display name that was specified for this widget |
|
|
void |
Run() |
The default action called when the widget is invoked if bAutoRunDefaultAction=true (it is never called otherwise) |
|
bool |
ShouldAlwaysReregisterWithWindowsMenu() |
|
|
bool |
ShouldAutoRunDefaultAction() |
Name | Description | ||
---|---|---|---|
|
bool |
IsEditorUtility() |
Is this widget an editor utility widget. |