EditorInteractiveToolsFramework

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Classes

Name

Description

Public class

FEditorComponentSourceFactory

Component Source Factory for use in the Editor (ie inside FEdMode, etc)

Public class

FEditorInteractiveToolsFrameworkModule

Public class

FEditorToolAssetAPI

Implementation of ToolsContext Asset management API that is suitable for use inside the Editor (eg inside an FEdMode)

Public class

FStandardToolModeCommands

FStandardToolModeCommands provides standard commands for Tools.

Public class

FStaticMeshComponentMeshDescriptionSource

This MeshDescriptionSource provides a specific LOD from a StaticMeshComponent

Public class

TInteractiveToolCommands

TInteractiveToolCommands is a base class that handles connecting up Tool Actions (ie the FInteractiveToolAction provided by a UInteractiveTool) to the UnrealEditor Command system, which allows for remappable hotkeys, etc

Public class

UEdModeInteractiveToolsContext

EdModeInteractiveToolsContext is an extension/adapter of an InteractiveToolsContext which allows it to be easily embedded inside an FEdMode.

Enums

Name

Description

Public enum

EStandardToolModeCommands

Integer identifiers for "Standard" Tool commands, that many EditorModes / AssetEditors / etc may share.

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