UMovieSceneKeyStructType

Struct type that is generated from an [FMovieSceneChannel](API\Runtime\MovieScene\Channels\FMovieSceneChannel) type to create a single edit interface for a key/value pair

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Sequencer

Header

/Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h

Include

#include "SequencerKeyStructGenerator.h"

Syntax

class UMovieSceneKeyStructType : public UScriptStruct

Remarks

Struct type that is generated from an FMovieSceneChannel type to create a single edit interface for a key/value pair

Variables

Name Description

Public variable

UStructProperty...

 

DestTimeProperty

The time property for this reflected struct, of type FFrameNumber

Public variable

UProperty *

 

DestValueProperty

The value property for this reflected struct, of the same type as SourceValuesProperty->Inner

Public variable

UArrayProperty ...

 

SourceTimesProperty

The (external) source TArray property that stores the key times in the channel

Public variable

UArrayProperty ...

 

SourceValuesProperty

The (external) source TArray property that stores the key values in the channel

Constructors

Name Description

Public function

UMovieSceneKeyStructType

(
    const FObjectInitializer& ObjInit
)

Functions

Name Description

Public function Const

bool

 

IsComplete()

Check whether this generated struct is complete and ready to be used

Select Skin
Light
Dark

Welcome to the new Unreal Engine 4 Documentation site!

We're working on lots of new features including a feedback system so you can tell us how we are doing. It's not quite ready for use in the wild yet, so head over to the Documentation Feedback forum to tell us about this page or call out any issues you are encountering in the meantime.

We'll be sure to let you know when the new system is up and running.

Post Feedback