FDebugSkelMeshSceneProxy

A skeletal mesh component scene proxy with additional debugging options.

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MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Syntax

class FDebugSkelMeshSceneProxy : public FSkeletalMeshSceneProxy

Remarks

A skeletal mesh component scene proxy with additional debugging options.

Variables

Name Description

Public variable

FDebugSkelMeshD...

 

DynamicData

Constructors

Name Description

Public function

FDebugSkelMeshSceneProxy

(
    const UDebugSkelMeshComponent*...,
    FSkeletalMeshRenderData* InSke...,
    const FColor& InWireframeOverlayCo...
)

Constructor.

Destructors

Name Description

Public function Virtual

~FDebugSkelMeshSceneProxy()

Functions

Name Description

Public function Const

uint32

 

GetAllocatedSize()

Overridden from FPrimitiveSceneProxy

Name Description

Public function Virtual Const

void

 

GetDynamicMeshElements

(
    const TArray< const FSceneView*...,
    const FSceneViewFamily& ViewFamily,
    uint32 VisibilityMap,
    FMeshElementCollector& Collector
)

Gathers the primitive's dynamic mesh elements.

Public function Virtual Const

uint32

 

GetMemoryFootprint()

Every derived class should override these functions

Public function Virtual Const

SIZE_T

 

GetTypeHash()

Return a type (or subtype) specific hash for sorting purposes

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