FSelectedSocketInfo

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Syntax

struct FSelectedSocketInfo

Variables

Name Description

Public variable

bool

 

bSocketIsOnSkeleton

True if on skeleton, false if on mesh

Public variable

USkeletalMeshSo ...

 

Socket

The socket we have selected

Constructors

Name Description

Public function

FSelectedSocketInfo()

Default constructor

Public function

FSelectedSocketInfo

(
    USkeletalMeshSocket * InSocket,
    bool bInSocketIsOnSkeleton
)

Constructor

Functions

Name Description

Public function Const

bool

 

IsValid()

Public function

void

 

Reset()

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