UDebugSkelMeshComponent::ReportAnimNotifyError

Subclasses such as DebugSkelMeshComponent keep track of errors in the anim notifies so they can be displayed to the user.

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Override Hierarchy

USkeletalMeshComponent::ReportAnimNotifyError()

UDebugSkelMeshComponent::ReportAnimNotifyError()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Animation/DebugSkelMeshComponent.h

Include

#include "Animation/DebugSkelMeshComponent.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Animation/DebugSkelMeshComponent.cpp

Syntax

virtual void ReportAnimNotifyError
(
    const FText & Error,
    UObject * InSourceNotify
)

Remarks

Subclasses such as DebugSkelMeshComponent keep track of errors in the anim notifies so they can be displayed to the user. This function adds an error. Errors are added uniquely and only removed when they're cleared by ClearAnimNotifyError.

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