UGatherTextCommandlet

[UGatherTextCommandlet](API\Editor\UnrealEd\Commandlets\UGatherTextCommandlet): One commandlet to rule them all.

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Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h

Include

#include "Commandlets/GatherTextCommandlet.h"

Syntax

class UGatherTextCommandlet : public UGatherTextCommandletBase

Remarks

UGatherTextCommandlet: One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible.

Constructors

Name Description

Public function

UGatherTextCommandlet

(
    const FObjectInitializer& ObjectIn...
)

UGatherTextCommandlet

Functions

Name Description

Public function

FText

 

GetChangelistDescription

(
    const TArray< FString >& GatherTex...
)

Helpler function to generate a changelist description.

Public function

int32

 

ProcessGatherConfig

(
    const FString& GatherTextConfigPat...,
    const TSharedPtr< FLocalizationSCC ...,
    const TArray< FString >& Tokens,
    const TArray< FString >& Switches,
    const TMap< FString, FString >& Pa...
)

Overridden from UCommandlet

Name Description

Public function Virtual

int32

 

Main

(
    const FString& Params
)

Entry point for your commandlet

Constants

Name

Description

UsageText

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